Use the /collab command on Discord to gain access to the OneJS private repo. The repo offers early access to the latest features and fixes that may not yet be available on the Asset Store. An early preview of OneJS V2 is available on branch onejs-v2. It brings major performance improvements, zero-allocation interop, and a new esbuild workflow.
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Live Reload

Live Reload requires Run in Background to be turned ON in Player settings (under Resolution and Presentation).

The LiveReload MonoBehaviour component watches your {ProjectDir}/OneJS directory and will reload the ScriptEngine (and your entry script) when code changes are detected. Settings:

  • Run On Start (default On):
  • Entry Script (default "index.js"): Which file to run on ScriptEngine reload. Note this should always be a .js file.
  • Watch Filter (default "*.js"): What type of files to watch

Multi-Device Live Reload


There is a 4th setting (Net Sync) that you can set to enable Live Reload across different devices. For example, you can make code changes in VSCode on your Desktop and have the change live reloaded on your deployed mobile app. Devices will self discover as long as they are on the same network (i.e. same wifi or lan).

After toggling on Net Sync, you can pick 3 modes:

  • Auto defaults to Server for Desktop, and Client for Mobile
  • Server will be responsible for broadcasting code changes to clients
  • Client will be listening for code changes from Server

Janitor

A JanitorSpawner should be used along side LiveReload. It'll spawn a Janitor GameObject that will help cleaning up previous GameObjects and Console logs upon every Reload.