A JavaScript ecosystem for making games

Write in JS, deploy everywhere via Unity.

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DropBall.tsxfrom the Quickstart
import { render, Button } from "onejs-react"
import {
    GameObject, PrimitiveType, Random, Rigidbody, Vector3
} from "UnityEngine"

function dropBall() {
    const ball = GameObject.CreatePrimitive(PrimitiveType.Sphere)
    ball.transform.position = new Vector3(Random.Range(-2, 2), 6, 0)
    ball.AddComponent(Rigidbody)
}

render(<Button text="Drop Ball" onClick={dropBall} />, __root)

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What we maintainGitHub

OJPlay alphaAll games

  • Fortnite HUD on OJPlayFortnite HUDA Fortnite style HUD: shield and health bars, an inventory bar, and a panning minimap.
  • Overwatch HUD on OJPlayOverwatch HUDAn Overwatch style HUD: a segmented health bar, an ultimate meter that crackles when full, and abilities on cooldown.

On JuiceboxMore

  1. As investors ask about GTA 6 and AI, Take-Two CEO once again puts faith in dev creativity, states making hit games "remains the purview of human beings" eurogamer.net
  2. Skydance Lays Off Game Developers Post-Warner Bros. Merger kotaku.com
  3. Claude Fable 5.2 built a playable Gears of War clone in Unreal Engine from a 3-line prompt, complete with enemy AI, cover mechanics and active reloading. After testing it with over 100 billion tokens, Matthew Berman calls it “by far the best model” he’s ever used. reddit.com
  4. A week after expanding its publishing division, Killing Floor studio Tripwire Interactive lays off 36 people pcgamer.com
  5. Indie Game Development with AI sandromaglione.com