A JavaScript ecosystem for making games

Write in JS, deploy everywhere via Unity.

QuickstartDiscordAsset Store

DropBall.tsxfrom the Quickstart
import { render, Button } from "onejs-react"
import {
    GameObject, PrimitiveType, Random, Rigidbody, Vector3
} from "UnityEngine"

function dropBall() {
    const ball = GameObject.CreatePrimitive(PrimitiveType.Sphere)
    ball.transform.position = new Vector3(Random.Range(-2, 2), 6, 0)
    ball.AddComponent(Rigidbody)
}

render(<Button text="Drop Ball" onClick={dropBall} />, __root)

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What we maintainGitHub

OJPlay alphaAll games

  • Fortnite HUD on OJPlayFortnite HUDA Fortnite style HUD: shield and health bars, an inventory bar, and a panning minimap.
  • Overwatch HUD on OJPlayOverwatch HUDAn Overwatch style HUD: a segmented health bar, an ultimate meter that crackles when full, and abilities on cooldown.

On JuiceboxMore

  1. Next Unreal Engine release will add web platform support twitter.com
  2. Why Embark had to “pull the handbrake” on Arc Raiders | Full Interview thegamebusiness.com
  3. AppMagic: Non-gaming apps have beaten mobile games in IAP revenue since 2016 gamesindustry.biz
  4. NO LAW: Crafting a living, breathing cyber-noir world with UE5 unrealengine.com
  5. Update on Account Bans, Alt Detection, and Appeals devforum.roblox.com