@Singtaa: Please consider leaving a review on the Asset Store if you enjoy using OneJS. It really helps us a lot! And, I promise it'll take less time than debugging your last script.😊 Oh also, OneJS V2 is now out of preview!
Road to Open Source
Currently, OneJS is a paid package on Unity's Asset Store, but we'd like to make it accessible to open-source developers. This page outlines our plan to achieve that sustainably.
(To help us reach that goal faster, the best thing you can do is leave a review on the Asset Store.)
1.
OS
Editor UI
So far, OneJS has been focused on runtime use. We're now working to add Editor UI support, allowing you to create custom Windows and Inspectors in the Unity Editor with JavaScript.
[in progress]
2.
OS
Juno
A Jupyter-Notebook-style REPL seems to be the best way to showcase our Editor UI functionalities. And that's exactly what we'll be doing with Juno, a Unity-native interface for interactive computing.
[in progress]
3a.
$$
Image Editor
"Photoshop"
[planning]
3b.
$$
Texture Designer
"Substance Designer"
[planning]
3c.
$$
Vector Maker
"Figma"
[planning]

Our plan is to develop what we believe are essential and UI-heavy apps for the Unity Editor, and use the revenue from these apps to open-source OneJS (including the runtime, editor, and Juno). When that happens (2025 Q4 or later), folks who purchased OneJS before will receive significant discounts on these apps.

We are making sure that purchasing OneJS early will always provide greater long-term value. OneJS customers will gain early access to all our upcoming products, with discounts that will exceed the price of OneJS itself.

It may seem ambitious trying to implement juggernauts like Photoshop and Figma within the Unity Editor. However, we'll approach it step by step, starting with lightweight versions. Since we're using OneJS and well-established web technologies and paradigms, this process will be fun and scalable for us!

Hop onto our Discord server and follow our socials to stay updated!