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We're building a full JS ecosystem for Unity, with OneJS at the core (open source release soon 🚀). Also cooking up a bunch of pre-made game UIs, plus a big site revamp in progress.

OneJS has built-in support for Tailwind. A default VSCode task is provided for you to start a Tailwind watcher. It’s basically running the following command.

npx postcss input.css -o ../Assets/tailwind.uss --watch

To use Tailwind, just start the task and drag tailwind.uss onto ScriptEngine’s Stylesheets list in Unity.

Caveats

For the most part, Tailwind will work like normal in OneJS and Unity. However, because USS  only supports a subset of CSS features, some utility classes will not work because of the following limitations.

  • Complex selectors are not supported. So things like space-y-0.5 that uses advanced selectors (> * + *) won’t work.
  • var() usage inside of another function like rgb() is not supported.

But since we have the full power of the Tailwind compiler, we can make various workarounds via tailwind.config.js. Refer to onejs-core/scripts/onejs-tw-config.js for examples and the Tailwind Customization docs for more info.

VSCode Extension

Remember, you can use the official Tailwind VSCode extension  for better dev experience in VSCode.

Quick Example

tailwind.tsx
import { render, h } from "preact" const App = () => { return ( <div class="w-full h-full flex justify-center p-3"> <div class="max-w-md mx-auto bg-white rounded-xl overflow-hidden md:max-w-2xl"> <div class="md:flex md:flex-row md:h-full"> <div class="md:shrink-0 md:h-full"> <div class="h-60 w-full bg-crop md:h-full md:w-56" style={{ backgroundImage: `assets/skyrim.jpg` }}></div> </div> <div class="p-8"> <div class="text-sm text-indigo-500 bold">Quote of the Day</div> <div class="mt-1 text-lg text-black">I used to be an adventurer like you, until I took an arrow to the knee.</div> <div class="mt-2 text-slate-500">- Town Guard, Elder Scrolls 5: Skyrim</div> </div> </div> </div> </div> ) } render(<App />, document.body)

This is almost the exact little demo shown on this page .

IntelliJ IDEA

For IntelliJ IDEA, you can set up a Shell Script in Run/Debug Configurations, like so: